
So what is Days Gone trying to be? With some more thought, it could have been a tense stealth game, dealing silently with zombies, developing Tower Defense style strategies to deal with hordes, and maybe borrowing elements of Richard Matheson’s I Am Legend (now that could be a fantastic idea for a game!). If you are used to playing third person action shooters, then dealing with the threats is a simple matter. Therein lies the problem with the bulk of the game when you are dealing with the main human enemies. When it comes to normal humans, who are supposed to be more of a threat and hindrance than the freakers, I never felt sufficiently challenged as there seems to be an abundance of ammunition, resources, and fuel for your motorbike to ensure your passage around the landscape is easy. There is tension when dealing with the zombies, and I really liked how factors such as the weather and time of day could tactically improve your chances of dealing with them. Until then you have to spend hours grinding away, completing similar catch the bad guy, kill the bad guy or rescue the hostage side missions for a bunch of dislikeable characters who run work camps. I had to back away from any sight of the hordes until many hours into the game, at which point I had sufficiently upgraded the character. The idea of fighting zombie hordes (or ‘freakers’ as they are referred to in the game) had the potential to be a brilliant selling point but at the start of the game, Deacon is so very underpowered and has little ability to carry explosives and large quantity of weapons, so that even attempting to engage a horde is suicide. Why did he do this? It’s poorly explained. We do become aware that he carried out an extremely unusual violent act prior the start of the game that leads to the rise of one of the major antagonists. Instead, Deacon roams the landscape, like a modern day Lone Ranger, righting wrongs and hunting the bad guys. One would think that such a personal tragedy happening to a former criminal would result in a return to a nihilistic and lawless personality, especially given that Deacon lives in a collapsed civilisational society. We don’t know much of his back story so can’t really understand what motivates him to help people in spite of him losing a loved one prior to the start of the game. This character outline was baffling to me, if I can be honest. John, we have a biker hand member (the culture of which European audiences would not be overly familiar with) who is violent but also, we are asked to believe, has a tender side.
